Dec 10th, 2009, 9:33 PM
Heya,
I've included a fix for this in tonight's build. Turns out it was a pretty deep problem: I had to refactor quite a bit of code to get it working properly.
Please let me know of any issues that you - or anyone else - comes across.
Thanks!
- BEn
I've included a fix for this in tonight's build. Turns out it was a pretty deep problem: I had to refactor quite a bit of code to get it working properly.
Please let me know of any issues that you - or anyone else - comes across.
Thanks!
- BEn